[SU3B] Difference in cubemap reflections (FS2020 compatibility)

Version: 1.5.1.0

Frequency: Consistently

Severity: High (looks like a regression from SU2)
(Low - quality of life, workflow optimization, rare enough to not impact production, etc…
High - critical but workarounds are available, important feature not working as expected, frequent enough to impact production
Blocker - prevents from working on the project, prevents from releasing the product)

Marketplace package name: if applicable

Context: What package? When editing or mounted from Community? In main menu or in flight? etc…
FBW A380X

Bug description:
Hello :slight_smile:

The cubemap reflections inside the aircraft seem to be way more prominent than they were on SU2. This also leads to glossy surfaces, whereas they were more matte in SU2.

I have attached some screenshots to show the difference between SU2 and SU3.

Best,
Sascha

Repro steps:

Attachments:

SU2:


SU3:


Private attachments: Send a PM to @PrivateContent with the link to this topic and the link to download your content

Is this with a full FS24 package? We’re seeing this with a ‘hybrid’ package (e.g. 24 gltf files in a 2020 package).

Worth noting this isn’t present on our full modular package, which is why I’m leaning towards it having something to do with a technically invalid package setup (at least in our case).

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Nope we don’t have 2024 parts (yet). Pure 2020 package in this case.

Do any other 2020 aircraft suffer this difference in rendering between SU2 and SU3?

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Looks like the CRJ has the issue as well, so yeah.


But I see that the issue is tagged already :slight_smile:

Hello @saschl

This is fixed in SU3 beta 1.5.16.0.
Please double check this is all good for you.

Regards,
Sylvain

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Hi, thanks a lot. Looks good on my end again :slight_smile:

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