Version: *1.6.29 SDK 1.5.6 exporter 5.4.6 and happens in 4.3.2 Blender 4.2
Frequency: Consistently*
Severity: Blocker*
(Low - quality of life, workflow optimization, rare enough to not impact production, etc…
High - critical but workarounds are available, important feature not working as expected, frequent enough to impact production
Blocker - prevents from working on the project, prevents from releasing the product)
Marketplace package name: if applicable
Context: What package? When editing or mounted from Community? In main menu or in flight? etc…
Similar MSFS 2020 issue: insert url here if applicable
Bug description:
I am instancing a number of small object (bolts) and when I apply a material that material is not applied in the sim. I really do not want to make single user on these objects.
A simple material with just a base color is applied to a non-instanced object - appears green - (in my example). The same material applied to the bolts is not. - it’s green just to make a point. in the pictures.
Even if I apply an image to albedo, comp and normal, it still will not show the material on the bolts.
I noticed that the build process will produce warning messages
Repro steps:
Attachments:
TestPlane6-1_MSFS_v55_ASOBO_Export_036_2024_for 4.2.zip
Private attachments: Send a PM to @PrivateContent with the link to this topic and the link to download your content



