[SU4] 1.6.5 SDK 1.5.2 Exporter 5.4.2 - SDK reference to new decal parameters "Decal Channel Mask" is misssing

Version: *1.6.5 SDK 1.5.2

Frequency: /Consistently*

Severity: *Low
(Low - quality of life, workflow optimization, rare enough to not impact production, etc…
High - critical but workarounds are available, important feature not working as expected, frequent enough to impact production
Blocker - prevents from working on the project, prevents from releasing the product)

Marketplace package name: if applicable

Context: What package? When editing or mounted from Community? In main menu or in flight? etc…

Similar MSFS 2020 issue: insert url here if applicable

Bug description:

There is no reference to MSFS Material Parameters for the Decal Material and the Decal Channel Mask in the SDK.

What are these for and they default to Scenery AND SimObject

Repro steps:

Attachments:

Private attachments: Send a PM to @PrivateContent with the link to this topic and the link to download your content

Hello @DA40CGDFQ ,

These new options are intended to force the decal to apply only on the selected channel.
It’s basically an optimization to limit the decal to the relevant type of object, preventing it from being applied to other object types that don’t need it.

The doc will be updated with more information.

Thank you for reporting this.

Regards,
Boris

1 Like

Hello,

The doc has been updated about this in the last sdk su4 (1.5.4).

Regards,
Boris

1 Like

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