It seems that the data for AIRCRAFT WIND X is borked in SU4 Beta. YZ are potentially correct, but X has no wind (ever)
North aligned
+90 degrees
It seems that the data for AIRCRAFT WIND X is borked in SU4 Beta. YZ are potentially correct, but X has no wind (ever)
North aligned
+90 degrees
This is what I got right now on 1.6.23.0 with the DA62 Passengers, spawning randomly somewhere in the world:
Maybe you can provide a bit more detail such as the aircraft you were using and where you were flying? The AGL might be useful too.
Best regards,
Eric / Asobo
Hello,
I was able to reproduce the same behavior on SU3 and SU4 when the aircraft is not moving (eg. on a runway).
I logged a bug.
Thank you for reporting this.
Regards,
Boris
Hello @runshotgun ,
I have some news :
This is by design as the value will be computed when the aircraft is moving.
Note that to display the value, you will need to have the rudder assistance set to off in the assistances settings.
Regards,
Boris
So it’s by design that we can’t get the wind component of a stationary aircraft (only some of them)? Sounds a bit broken to me…
@runshotgun My bad, looking at this a second time :
You can set ground_crosswind_effect_zero_speed = -1000 in the [FLIGHT_TUNING] section and with auto rudder disabled in the assistance options, you will be able to get the effective value of AIRCRAFT WIND X even when the aircraft is not moving.
If you want the theoretical value, you can also compute it from AMBIENT WIND X/Y/Z together with the aircraft’s pitch, bank, and heading.
Regards,
Boris
We’re developing utilities so we don’t have control over this.
We are using this to display wind components based on the aircraft’s situation (in a bank, pitch up/down, upside down). We could dive into quaternions using the velocities from the world’s perspective combined with the aircraft’s attitude but It feels like those local values should represent the factual wind components regardless or how a developer decided to code their FD.