SU4: Material type "Sail" doesn't read blendmasks anymore

Version: 1.6.5.0

Frequency: Consistently

Severity: High

See attached screenshot where I placed traditional grass models with material type “Sail” (best suitable for sunlight in MSFS2024). From SU4 on this doesn’t support reading the alphachannel in the texture anymore. Adding a separate blend texture to the material fixes this, but this needs additional VRAM and shouldn’t be the case with backwards compatibility in mind? Doesn’t look like this has been intentional?

Hello @Sasa,

Can you provide us with a max sample with textures that reproduce the issue please ?
See 3) Provide Private Content

Regards,
Boris

Hello,

Closing the topic as obsolete since we didn’t have any answer since two months.
Feel free to ping us if needed.

Regards,
Boris

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