Version: 1.6.5.0
Frequency: Consistently
Severity: Blocker
Simobjects of type people or animal are now howering at various elevations above a 3D terrain. This hasn’t been the case before SU4.
See screenshot where you can see static simobjects placed in the background (group of people next to the pickup). The people in the foreground are not affected and have been placed using a SPB script (moving):
XML entries for the hovering simobjects look like this:
<SceneryObject groupIndex="107" lat="27.51547990628998" lon="86.58440260251277" alt="0" pitch="0.000785" bank="-0.000744" heading="-150.511797" imageComplexity="VERY_SPARSE" altitudeIsAgl="TRUE" snapToGround="TRUE" snapToNormal="FALSE">
<SimObject containerTitle="Phaplu_Female06_Gardening" scale="1.000000"/>
</SceneryObject>
The 3D model they should be standing on has the following settings (new Ground Collision Material that was working perfectly fine in SU3):
A few more screenshots:





