SU4: Simobjects type animal and people hovering above ground collision material

Version: 1.6.5.0

Frequency: Consistently

Severity: Blocker

Simobjects of type people or animal are now howering at various elevations above a 3D terrain. This hasn’t been the case before SU4.

See screenshot where you can see static simobjects placed in the background (group of people next to the pickup). The people in the foreground are not affected and have been placed using a SPB script (moving):

XML entries for the hovering simobjects look like this:

	<SceneryObject groupIndex="107" lat="27.51547990628998" lon="86.58440260251277" alt="0" pitch="0.000785" bank="-0.000744" heading="-150.511797" imageComplexity="VERY_SPARSE" altitudeIsAgl="TRUE" snapToGround="TRUE" snapToNormal="FALSE">
		<SimObject containerTitle="Phaplu_Female06_Gardening" scale="1.000000"/>
	</SceneryObject>

The 3D model they should be standing on has the following settings (new Ground Collision Material that was working perfectly fine in SU3):

A few more screenshots:

Hello,

Could you share with us one of the simobject (the folder) you have the issue with please ?

See section 3) Provide private content, here

Regards,
Boris

Thank you @Boris

I have just uploaded the complete package (both with terrain and simobjects) for you to check out.

1 Like

Hello @Sasa ,

This is fixed in the last SU4 flighting update (1.6.11.0).
Can you confirm ?

Regards,
Boris

Yes, seems to work again, thank you!
Sorry for the late reply.

3 Likes

No worries :wink:
Thank you for the feedback.

Regards,
Boris