It may be similar to https://devsupport.flightsimulator.com/t/3120 but more
radical and easier to do. I am working on a project with 2 features performed
by simconnect: 1. aboard - you can “attach yourself” to another aircraft,
script apply carrier velocity/rotation to you so you follow same path 2.
secondary flight model - landing parachute, script creating artificial lift
and rotation acceleration to simulate controls It works, but main problem for
both - conflict with native flight model. During attachment, high airspeed
cause shaking as flight model does calculate air resistance anyway. For
parachute - parasite rotation velocity applied. Solution: An option to
suppress native aerodynamics can be added - so simconnect will have control
over aircraft velocity, rotation and position without conflicting with native
dynamics system. SIM DISABLED
variable exists, but it cut off any
calculations, even provided by SimConnect. So it will be good to have
something in the middle - aerodynamics will be not processed, but local forces
will. Poor alternative - settable RELATIVE WIND VELOCITY BODY X/Y/Z
so I can
force them to 0, but result is unexpected. Let me know if other options exists
to reach my goal, spent too much time with it and probably can’t see the
obvious solution.