Version: SU4 - 1.6.32.0 (still an issue as of the SU4 update)
Frequency: Consistently
Severity: Blocker
Context: Any instance, whether loaded from community folder or in scenery editor.
**Bug description:
This has two elements to it.
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When excluding default aprons and airport surfaces, their “surface type” stays behind. So in this instance where I had to relocate a taxiway and runway to match my custom aerial image, you can see the default surface type where the original pavement was (screenshot 1 shows this, and it’s extremely bad at this particular airport which was very far out of alignment). This is a very unsightly issue that I thought I could rig a fix for, except**……**
-
Control over the “surface type” in general is terrible. I made some custom invisible materials with a set surface type to be able to combat this, but as you can see in the second screenshot, an apron’s surface type does not align with the apron itself, so it can’t be placed reliably. This is a problem everywhere, even with regular airport aprons, where you can see bits of the grass surface under the taxiway, and bits of the pavement surface type where the grass is supposed to be.
Myself and others have reported similar bugs in the past, and I’ve determined that it all comes down to issues with “surface type” and an inability to control it consistently. It would be nice to have grass where grass belongs, dirt where dirt belongs, etc.**
Repro steps: an observable behavior everywhere
**Attachments:
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