Terraforming Shifts from Editor Mode to Mounted Package

Version: 1.6.34.0

Frequency: Consistently

Severity: High

Bug description: The terrain is shifting from editor mode to mounted package, this makes very difficult and time consuming to position scenery objects accurately in certain areas as they will shift altitude from editor mode to mounted package.

This becomes even more problematic because there’s no option to have an object altitude relative to msl. The scenery object is either snap to ground, which will change its altitude when the terrain shifts, or offset from ground that will have the same effect because its reference is always the ground.

So to have the right altitude for the scenery objects in certain areas, one has to position the object in editor mode, build the project, close the project, verify that the objects is in the correct altitude and if not redo all those steps again until it’s at the desired position.

For the following object to be in the right position when the package is mounted, it needs to be significant lower in editor mode because of the terrain shift happening.

Object in editor mode:

Object outside editor mode:

Aside from the scenery objects position, the terrain shift also makes for very difficult terraforming in obtaining exactly the terrain as one wants, if the terraforming is exactly as one wants in editor mode it changes in some areas drastically when outside the editor mode.

Bellow the Altitude isoline overlay shows the terrain shift.

Editor mode:

Outside editor mode:

Repro steps: Create a rectangle, change the altitude relative to the default terrain level and enable terraforming. Build project and close, see the terrain shift from the result that was presented in the editor mode.

Hello @Bikuafuro

I reproduced the issue and logged it in our backlog.
I will update the topic when I have some news to share.

Regards,
Boris

3 Likes

Hello,

We made some improvements to the terraforming resolution in SU6 flighting version 1.8.5.0.
Can you confirm it fixes your issue ?
You will need to open the scenery and rebuild it with the flighting version

1 Like

Hello,

Thanks for this! Will test and report back.

1 Like

Hello again @Boris,

I can confirm that there’s a big improvement in the latest flighting, although a small shift can still be observed, it is indeed much better and will make a big difference in development.

One thing that I observed now is that there’s a tiny shift in position regarding scenery assets, where before the shift was more in the terrain side and the assets stayed in place (for the most part). Maybe something that changed when the change in the terrain precision was made, if this could be looked at would be awesome.

This can be observed in the images bellow:

The shift can be seen in the asphalt asset to the left and the building asset.

And in here were the assets can be seen shifting position almost randomly, it looks like.

I guess the perfect solution would be to display in the editor exactly what is displayed with the project mounted, but I’m sure there’s some kind of limitation that prevents this from happening.

Thank you all for the great work!

1 Like

Hello @Bikuafuro and thank you for the feedback :slight_smile:

Regarding the shift you mentionned, this was already reported here so you can “Watch” the topic and you will be notified when a fix is available.

1 Like

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