Hello, i am a developer that is working on Katl scenery. I am having this issue.
In atlanta area there is photogrammetry. The problem is when you try to manipulate the terrain with terraforming polygons/rectangles. The response of the terrain when you add a polygon/rectangles is very bad and unprecise. It is not possible to create sharp cliffs, or smooth transition between different elevations. The terrain respond with hard edges, artifacts etc. I have also tried to add a custom 1mt mesh to the entire airport surface; but even with the custom mesh, when you want to manipulate the terrain with terraforming, the response of the terrain is not related to the 1mt custom mesh but to the default mesh. So i am unable to create a decent mesh for my airport.
If i disable photogrammetry all the terraforming polygons/rectangles start to work as they should with high precision and smooth transition.
So the problem is related to the photogrammetry. Seems like the simulator (msfs2020 or msfs2024, is the same for both) use the default photogrammetry resolution even if you have applied higher resolution mesh or you have remove photogrammetry with a polygon.
There is some tweak to overpass the photogrammetry resolution even if i have photogrammetry enabled? As i have already said if i turn off photogrammetry everything works perfectly.
Or maybe asobo could improve/update the photogrammetry response when terraforming?
At the moment this is a huge problem.
Best regards,
Matteo