Terrain Displays Incorrectly after Terrain Object Change

Version: 1.8.10.0

Frequency: Consistently

Severity: High

Bug description: When manipulating terrain objects such as polygons, rectangles, aprons, etc… changes the the way the textures are displayed on the ground, not representing the real result.

To get the proper display of the terrain textures and colors again a project build needs to be done, but as soon as another terrain object is manipulated the same happens again.

Going inside a sim prop container, fixes the display of the ground too, but as soon as one exits the sim prop container it reverts to display the ground incorrectly.

This has been happening for multiple sim and SDK versions, not specific to 1.8.10.0.

In the images bellow the bug can be visible:

The image above was takes just after building the project. The ground coloration, decals, painted lines, all is displayed correctly.

The image above was taken after terrain object manipulation, being in a property setting change or move of a vertex. The overall coloration of the terrain, decals and painted lines are displaying incorrectly.

It would be very useful to have this fixed as having to build the projects every time one manipulates a terrain object just consumes development time and it would result in a more seamless development environment.

Repro steps: Create a project with several aprons and painted lines with various materials applied and build the project. Notice that after manipulating one of these objects they display incorrectly over the terrain.

Hello,

I could not reproduce the issue.
Could you please send us your project so we can investigate further?

See 3) Provide Private Content.

Hello @Boris,

I just sent the project via private message to PrivateContent, thanks for taking a look at this.

Best regards.

1 Like

Hello @Bikuafuro

Thank you, we could replicate the issue with your project.
This will be investigated further.

Regards,
Sylvain

2 Likes