Texture conversion fail - more detail needed

IS there any way to get more detail on errors. “Failed on conversion” is not
very helpful.

Ho @DA40CGDFQ, Could you provide the texture that fails conversion? We are
looking at providing more information in the Details section. Best regards,
Eric / Asobo

I found my answer after googling . I had my texture set to the wrong
dimensions. An error on my part. Must be multiple of 4 pixels. Perhaps add
more suggestions to the error detail like - check your texture size (multiple
of 4) and bits per pixel count, or what ever. Also add in a section in your
SDK texture sections on requirements just what needs to be at 16 bits and what
can be at 8 bits, what’s has to have an alpha and what does not.