From blender 3.6.19, I have the add-on to export to the last MSFS SDK. The export from blender goes well, however the SDK cannot built the model due to gltf extension error (KHR texture reconized)
I tried to creat a texture from materialzed, so PRB texture, no clearcoat, no IOR, no transmission nor specular. (For some reason, if one of those parameter are >0, the model won’t build)
I applied this texture on a basic cube, but a warning remains and the texture does not apply to the model.
I might have missed a step on the texture setting but I cannot find out what.
Could you help me with that please?
How are you exporting exactly ? Do you use the multi-exporter panel (here: The Blender Plugin) ? Otherwise you won’t get a gltf adapted to the sim.
You also need to set up your material from the MSFS panel (here: Blender Plugin Properties) in the material section otherwise tou will not see your texture in game.
Thank you very much for the links and answers. I use the multi-export panel but none of the texture was done using the MSFS panel. I’ll begin with that and add a comment if needed (hopefully not^^)
Not optimal but I can deal with that for the moment.
As far as I search, I do not find how to build the texturelib.xml from blender. The documentation of the add on do not bring answer.
Can someone tell me what to do about it please?
Well I actually installed the 2024 and the export works fine, however every texture implying images are displayed as pink checker. Other standard materials are displayed in their actual appearance.
is it a path issue? my textures are in the texture folder, same level as model
I just checked all my images are complying to this requirement. Typically, I try to get carbon fiber material, all are jpg images 2048x2048.
The blander rendering goes wild with huge pattern as I put no image in the details (to get some depth), and no scale.
The rendering MSFS 2024 is checkered pink.
I get no error, and 2 warnings:
GLTFValidator | Found in c:\users\basti\documents\myfsprojects\darkgator\darkgator\PackageSources\SimObjects\Airplanes\DARKGATOR-MK1\model\DARKGATOR_LOD0.gltf - Data below ‘-65504.000000’ was clamped. In bufferView[451]: ‘’ for accessor[451]: ‘’
GLTFValidator | Found in c:\users\basti\documents\myfsprojects\darkgator\darkgator\PackageSources\SimObjects\Airplanes\DARKGATOR-MK1\model\DARKGATOR_LOD0.gltf - Data above ‘65504.000000’ was clamped. In bufferView[451]: ‘’ for accessor[451]: ‘’
I tried to save the jpg as png but I get critical errors following the root cause:
GLTFValidator | Found in c:\users\basti\documents\myfsprojects\darkgator\darkgator\PackageSources\SimObjects\Airplanes\DARKGATOR-MK1\model\DARKGATOR_LOD0.gltf - GLTFValidator | Invalid data (INF, -INF or NAN). In bufferView[617]: ‘’ for accessor[617]: ‘’ at ‘c:\users\basti\documents\myfsprojects\darkgator\darkgator\PackageSources\SimObjects\Airplanes\DARKGATOR-MK1\model\DARKGATOR_LOD0.gltf’
that is a problem with a mesh, skin or animation. you need to now learn the gltf standard and open the gltf in a editor like VS code or notepad++ to find what is causing that and fix it in blender.
Understood, I might indeed have many thing to rework. That’s a start, thanks.
I read and compare errors to the spec and gltf file but the source of the error is not easyto find out.
I’ll dive in and come back here if I can’t find any clue.