Texture used with incompatible bitmaps slots

Hello, I wanted to update my LFBD aiport but now i have some new erros when
compiling since SU10. >Texture used with incompatible bitmaps slots * The
texture is 1024x512 PNG > Attached compiler command is not compatible with
previously attached command (Maybe this one is linked to the first issue)
Thanks for the help on it Best regards

I found the issue , was not detected with previous SDKs A normal texture
wasen’t the good linked one to the albedo resulting in a compilation error