Textures being removed during build


Can anyone explain why a texture that is being used on a model would be removed as part of the Build process? My texture is not appearing in sim and when I run a build, the builder is removing that texture.

Why would this happen?

Image is 256x256 16bit PNG.
It’s present in the PackageSources/ModelLib/Textures folder.
It’s referenced in the GLTF for the model.
It looks like it’s being copied and then removed for some reason.

Hello @xBarbsLDSRx,

Do you have this issue only on this specific project ?
Have you try a “Clean All” before rebuilding your project again ?