Can anyone explain why a texture that is being used on a model would be removed as part of the Build process? My texture is not appearing in sim and when I run a build, the builder is removing that texture.
Why would this happen?
Image is 256x256 16bit PNG.
It’s present in the PackageSources/ModelLib/Textures folder.
It’s referenced in the GLTF for the model.
It looks like it’s being copied and then removed for some reason.