Textures, where should they go?

Hello,

I am creating a hangar and I could load it into the Project through a ModelLib asset group, but the the building is pink color, no textures loaded.
I could generate the textures with the Multi-exporter but it is not clear where they should be placed.
Also, trying with the Textures Tool, it generates the textures but I could not find where it has exported them.

Someone could please clarify it.
Thanks

Using 3DS Max 2024.

Editing for MSFS 2024.

Use the SDK. Look at the SimpleScenery example to see how the PackageSources is arranged. It will show you where to place the texture folder in relation to the models.

Also, Federico Pinotti (Mamu) has some great basic tutorials MSFS-SDK-TUTORIALS

Rhumba,

my question is for MSFS 2024. I forgot to mention it properly.

Well,

I added a ”Texture” folder, with the textures, inside the folder created by the SDK when creating the ModelLIB that carries the model I exported, and it worked.