The exporter incorrectly exports vertex IDs from Blender

Version: 1.6.34.0

Frequency: Consistently

Severity: Blocker

Bug description: The exporter incorrectly exports vertex IDs from Blender. blender 3.6.15 / addon 5.4.4.


Hello @miron

Vertex IDs are not preserved when the gltf is processed by the sim. This is the expected result unfortunately.
There are discussions about improving the snap to mesh tool, which will be the proper way to address this issue so that the user doesn’t have to explicitly select a vertex id.

Regards,
Sylvain

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