Trouble with AI sounds heard from inside the cockpit in MSFS 2024

Version: 1.6.34.0

Frequency: Consistently

Severity: Blocker

Context: Its AI created on Wwise for an MSFS 2024 aircraft

Bug description: The aircraft is a jet, a pure MSFS 2024 product. The AI sounds were created by carefully following the SDK instructions and examples provided for Wwise.
I placed my aircraft on a spot near the runway, with the engine off. At the same time, the same aircraft, piloted by a colleague using AI, is ready for takeoff. From inside the cockpit of my aircraft, I hear a sound from the AI aircraft that is different from the one heard from the outside view… which seems correct to me. But while from the outside view I can clearly hear the aircraft moving away after takeoff, from inside the cockpit I don’t hear the sound moving away…! Its intensity remains absolutely constant until it simply and abruptly disappears, I imagine because the AI aircraft has exceeded a distance of 5,000 m. And the sound returns abruptly as soon as the AI aircraft returns to the 5000 m zone. The intensity of the sound does not increase as the AI aircraft approaches from inside the cockpit, but you can clearly hear the sound getting closer from the outside view.
In the outside view, the sound is excellent.
In the inside view (cockpit), would it be possible to modulate the sound intensity in the same way as in the outside view?

I would like to add that the problem exists for an MSFS 2020 product and another product compiled for MSFS 2024.

Another piece of information that may help you: the L-39 Albatros seems to work perfectly fine, but its developer tells me that he did not create the sounds for this aircraft. This developer tells me that he encountered the same problems as me for another project…

Thank you to the Asobo team for looking into this issue!

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Hello @Chris-SMS

We were able to replicate the issue with your Hunter aircraft.
However we can’t really tell where the issue is coming from without more info about your Wwise setup.
We either need your Wwise project, or if you are unwilling to share it, you will need to track down which voice you are earing through the Wwise profiler and explain in details how you have it configured (essentially everything that’s listed here: Audio For AI Aircraft)

You can provide these information in private through the PrivateContent channel
See section 3 in How to report a bug or crash

Regards,
Sylvain

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Hi Sylvain

I just sent you everything through the PrivateContent channel.

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Hello @Chris-SMS

Upon review, it seems the issue is coming from your Wwise configuration.
The container/events binding is incorrect.
Your player container has references to both player and ai events while your AI container doesn’t reference any.

Just bind ai events to ai containers and this should resolve your issue.

Regards,
Sylvain

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You’ve hit the nail on the head! A huge thank you, Sylvain! :grinning_face:

Now, from inside the cockpit, I can’t hear my AI aircraft at all, which is what my former military pilots wanted. But is that what Wwise intended, or should I be able to hear the AI aircraft very faintly?

This can be tweaked through AcousticParameters: Advanced Sound.xml Features

Adjust the value provided to the Insulation_ExitClosed parameter, and with a lower attenuation, you should ear the external environment better.
It is set to -24 dB by default, when the value is not explicitly provided in the xml.

Regards,
Sylvain

1 Like

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