Two bone animations for an armature just deform the mesh for half the keyframes

Version: 1.39.9.0

Frequency: Consistently

Severity: Low

Context: Two bone animations for an armature

Bug description: I have defined two bone animations for an armature to deform a wire linked to the yoke movements (LR and ForeAft). After I bake them, if I test them in Blender they work perfectly, instead in MSFS2020 they work properly only if I export just one of them. Exporting both the animation in the sim, the wire is then deformed just for an half of the keyframes

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I found I had to double the magnitude of my animations on the bones to get the correct result when 2 bones are affecting the same mesh (with both bones having equal weight/influence). I think I’ve read that here before from others too. I guess the other bone is pulling the mesh back to the neutral position with the strength of its weight.

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Actually I was thinking to do the same

Unfortunately as I need to deform a wire it’s not that easy

I should try using Blender Graph Editor

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