I am working on the conversion of a previously-released-for-2020 aircraft but compiled against the 2024 SDK. I want to deliver a single LOD for each attachment model (that is, LOD0 only, no more LODs), as I am reworking the aircraft as a Modular SimObject, but no matter what I try, the model keeps disappearing when zooming out or getting further from the aircraft, even in avatar mode (preflight checks), as such attempting to find the next LOD (LOD1 and so on) that is not existant on the model info. I am even using some default assets that the sim generated when creating the project, but I am not sure if that has to do.
I do want to export a single-LOD model (LOD0 only) for my product, but with the LOD system 2024 now has compared to its immediate predecessor (MSFS2020), this makes me rethink the whole thing if I mandatorily have to include more than one LOD .
Below are two videos that illustrate the issue I have:
In 3ds Max, I even forced the Babylon’s Flightsim LOD parameter to 0 for all objects. In all xml files, I even set the minSize parameter from the LOD element to 0, just like this:
I have all parts prefixed with x0 and exported with _LOD00 suffix. This issue did not happen to me in MSFS2020. Should I take the prefix and suffix (in the filename) out?
If you require the package for testing and validation, please let me know.
Thank you in advance for your help.
Regards, Carlos Daniel González Gómez CEO & Lead Developer NextGen Simulations
Clearly, this is bad practice, but you can add an invisible cube around your object to force the screen size calculations to think that your object is larger than it is.
Yes, I know it is not the best practice creating a single LOD model due to performance reasons, but I am rushing a bit and this would be like a temporary solution until I can add the definitive LODs later on if it is mandatory.
I will try the solution you gave me @Skylizard8760 and thanks again to both (you and @kcgb ) for the recommendation.
Regards, Carlos Daniel González Gómez CEO & Lead Developer NextGen Simulations
honestly its not worth rushing to skip this step if you ask me
LOD’s can be a pain but in 2024 your going to be hard pressed to get past the culling
I made my first set of LOD’s with this blender plugin utility by erasum
there are plenty of these plugins around, this is just the one i used made by someone im acquainted with, im sure some of the payware are probably easier to use but this worked on the entire project all at once and did ok
it took me about an hour to figure out the settings and about 2 more hours to make 4 lower tris lod’s for a ‘classic dash’ replacement
make them with that and do some cleanup, removing stuff like anims that wont be seen, etc after you get them from this