Hi!
Is it possible to assign a certain scale to a simobject called through SPB?
It is possible when calling it through a scenery XML file but I haven’t found a way yet to do the same from a SPB.
XML:
<SceneryObject lat="40" lon="-40" alt="0" pitch="0" bank="0" heading="0" imageComplexity="VERY_SPARSE" altitudeIsAgl="TRUE" snapToGround="FALSE" snapToNormal="FALSE">
<SimObject containerTitle="MySimobject" scale="1.000000"/>
</SceneryObject>
Tried this but it throws an error when building:
SPB:
<WorldBase.ContainerTitle>MySimobject</WorldBase.ContainerTitle><WorldBase.ContainerScale>5.0</WorldBase.ContainerScale>