I have some trouble with the vectorplacement. If I place my own object with vectorplacement it is rotated to its side. It is an object with a single material and a single node.
Interestingly if I modify my object (turn it 90 degrees) it shows up correctly if I place it as a single object but in vectorplacement there is no effect. On the picture you can see, in the fron the object is placed correctly but placed as vectorplacement (grey line) it is on its side.
In the documentation I read there is an option for the “model heading”, but in the editor properties it is not present.
The applied rotation led me to the solution.
Actually this object was an old legacy FS object (FSX I think) converted to gltf with ModelconverterX. I brought the object to blender (with collada file) and even in blender it showed up sideways already. I corrected the attitiude of the object in blender and exported the gltf from blender (with “+Y up” option) and it worked.
Interestingly placing the object as a single object did not show this problem only the vectorplacement.