Bug description: When placing single vegetation models in MSFS they appear through various objects. I suspect this may have something to do with object sorting/transparency (?).
It’s happening in PG areas to hide photogrametry blobs. Which is actually really smart for autogen vegetation. But the fact that it’s also done for custom vegetation polies is…. questionable. It’s not new and I reported it almost a year ago. It was promised to be looked at but nothing has happened yet unfortunately.
Moving trees and trees seen through objects in PG areas are not the only issues when it comes to custom vegetation. A lot of things related to vegetation and vegetation polygons are not working as one would expect unfortunately… In this thread, I outlined the 5 most annoying issues custom vegetation has currently:
Hi! I have this problem too, so it only happens in TIN areas.
I was thinking maybe it can be fixid on side of our models by using deferent setting in MSFS Material Params like diferent alpha modes or draw order offser, but looks like nothing make difference - trees that are close to the models still renders through model
I have the opposite issue now. I have a blender model imported into the msfs2024 sdk, and im using a environment occluder for rain inside the building, and glass windows with rain effects. all looks good in Avatar mode but behind the glass in a planes cockpit im seeing the model shining straight through all of the trees in close proximity to the blender model. All is good except for this material bleeding through nearby vegetation issue. And ideas?