Version: 1.6.34.0
Frequency: Consistently
High
Original Thread: Multiple Issues With Vegetation Polygons
Bug description: Even with a falloff of 0 the trees often spawn outside the set polygon. This is a problem because it means you can’t define vegetation areas precisely, so you often have to make them smaller than they should be. Which means the already sparse population gets even less.
Pictures taken at LOWS, Salzburg
This is a good example: the polygon clearly ends before the apron, yet there are 2 trees spawning outside their designated area. In order to not have trees spawn where they shouldn’t, I need to make the polygon this small to get it to work, leaving me with only 3 trees and 2 shrubs in the end - way too few.
Vegetation polygons not only need to be able to be more dense, but also more accurate at the same time. Look at this example here. Why is there no tree within the polygon in the green marked area, but one outside of the polygon? It makes no sense!
Repro steps: Make Vegetation Polygon and check exact placement of trees


