Vehicle Path Edge Lines - Discontinuities

For my airport sceneries, I normally either used a SimObject with a texture containing painted elements such as path lines or just use PaintedLine objects for path edge lines. Today I was converting an MSFS 2020 custom airport and I noticed an issue with vehicle path edge lines. From one node to the next, there is often a discontinuity and one side edge line tends to be invisible. It looks to me like some kind of inheritance issue. Attached is an example of a vehicle path with a DASHED line for both right and left edges. The same problem occurs with SOLID edge lines in vehicle paths. Interestingly, using SOLID-DASH edge lines results in SOLID lines on both edges with no discontinuities.:thinking:

It doesn’t matter how close my viewpoint is to the vehicle path. The lines show up this way after building the project and adding it to the Community folder. I searched for this issue both here and elsewhere online. I even asked ChatGPT about it (out of desperation) and I could not find any references to this issue. Is this a known issue or am I missing something obvious? These results are at 4K resolution in SU3, with SDK 1.4.5 with the latest Nvidia driver. I don’t have any other display issues in Developer Mode or with the sim itself. The “View only current package” option is checked.