Vertex Count double of what it actually is?

Since the question was asked in the LODs topic too, I thought I’d provide a bit more explanation:

  • The glTF format is used so that the buffers provided in binary format can be sent directly to the GPU.
  • For the GPU, a vertex is not only a position in space but also includes attributes (normals, uv-coordinates)…
  • Hence depending on your object, a single vertex in space may be shared by multiple faces for which some of these attributes are different (think a cube with hard edges where each corner exists 3 times with 3 different normals).

In case this is useful, the topic has also been discussed here.

Best regards,

Eric / Asobo