VFX API Stopinstance to destroy delay too short

Hello,

We are using wasm and fsVfxSpawnInWorld to spawn a static VFX. However that effect takes some time to spawn (probably because of the texture loading time?). So the trick would be to “pre-load” the effect but stopping it as soon as the spawn function is called, and then playing it again.

But here is the deal, the SDK documentation says :

Remarks

A VFX instance can be stopped and restarted again (using the fsVfxPlayInstance function), however it should be noted that a VFX that has finished emitting, has no particles alive, and that has no static meshes, will be automatically destroyed after 100 frames, meaning that it canot be played again.

So, for high-end PC running 100+ fps, the timeframe between stop and destroy is less than 1 second.

Is there any plan to increase this value of 100 frames ?
Or is there any workaround to this limitation?

Thank you