Visual anomaly on Xbox which is not visible on PC

There is an anomaly with polygon rendering between Xbox and PC. When a polygon
is used to exclude unwanted trees it does not render properly on Xbox. Here, a
polygon is placed with transparency set to 0 and left at layer priority
0.


On the PC platform this is
rendered fine: On Xbox it
renders as follows: This seems
to be a bug between the two platforms that needs to be addressed, there
shouldn’t be large visual differences like this between PC & Xbox. This
appears at all of our scenery products where polygons have been used on grass
to remove unwanted trees.

Hello @joe-pp , We will investigate this and update you when we will know more
about this Regards, Boris