WASM Simconnect problems with PlayStation PS5 after SU6

Version: 1.8.14

Frequency: Consistently

Severity:Blocker

Marketplace package name: FSR300E

Context: flight

Bug description:

Injecting custom vehicles via Simconnect, giving them waypoints, to drive them around is not working inside PlayStation PS5 after SU6.

We do this to send fuel trucks, passengers vehicles and other services, it is working absolutely fine on PC, Xbox-S and Xbox-X, however in PS5, it doesn’t.

The vehicles are injected, but never appear to move.**

Repro steps:**

  • Load Phenom 300E on TNCM → Parkink C2.
  • Open the FSReborn EFB on the left pockect
  • Find the Ground Ops Page.
  • Set fuel qty to a big value.
  • Click Request Fuel.

You will notice the fuel truck gets stuck on unlimited ETAs, where this working correclty on PC, and XBOX withouth issues.

This is a big issue for users on PS5, which are unable to enjoy this feature, this was working absolutely okey on SU5, we tested, then SU6 came out.. and now we are experiencing these symptons.

No idea how to troubleshoot and what to do at this stage, please advise.

Best Regards,
Raul

2 Likes

Bump, any news on this one?

Best,
R.

1 Like

Hello @SimbolFSReborn

It’s on my checklist, I should be able to have a look soon.

Regards,
Sylvain

1 Like

The issue has been identified and has been present on PS5 since release.
SimConnect_SetDataOnSimObject will trigger a SIMCONNECT_EXCEPTION_INVALID_DATA_SIZE exception when receiving a list of waypoints as the size of the SIMCONNECT_DATA_WAYPOINT structure varies between WASM and PS5.

There is no workaround, this will have to be fixed on our side with a future PS5 update.

Regards,
Sylvain

3 Likes

Bump.. any news when this would be pushed as a fix to PS5?

R.

1 Like

@FlyingRaccoon

Any news about this?

R.

The fix should be in the next SU7 Beta Update.

Best regards,

Eric / Asobo

2 Likes

Many thanks @EPellissier .

Best,

R.

1 Like

Hello @SimbolFSReborn

Can you confirm you no longer have the issue?

Regards,
Sylvain

Hi @FlyingRaccoon

How do I test on PS5? Is it SU7 released public?

R.

It is in the current Flighting build.
Instructions to switch to flighting build on PS5 can be found here:
[READ FIRST] Welcome to the Sim Update 7 Beta - Sim Update 7 Beta | MSFS 2024 / Beta News - Microsoft Flight Simulator Forums

Regards,
Sylvain

Thanks downloading..

I will test and let you know.

R.

@FlyingRaccoon

I am unable to test, despite of installing the WASM PTE for the beta version, my WASM libraries are not loading on msfs 2024 PS5 beta, and when I select the Phenom it tells me I am missing content.

However on msfs 2024 normal, WASM is loading fine..

Either the flighting WASM libraries are too old, or something is wrong with them..

R.

@FlyingRaccoon the addon support on SU7 is 1.24GB, where the Addon support DLC on the live SU6 is 1.34GB.

So very likely the WASM libraries i need to test are missing for SU7, can you guys update it with all the latest?

Then I will be able to confirm this as fixed.

Best,

Raul

Hello @SimbolFSReborn

Make sure you are selecting the retail WASM library in the draft repository ImGui window.
image

There is no Development library for Flighting build environment.

Regards,
Sylvain

I am selecting retail @FlyingRaccoon, still doesn’t work.

As I said, the addon support dlc sizes are very different on beta vs su6, pretty sure the beta wasm dlc is far behind..

R.

Yeah ok we have the same issue.
The WASM DLC is indeed outdated compared to the last version of your Phenom.

I’ll let you know when it is up to date.

Regards,
Sylvain

1 Like