Version: 1.4.20.0
Frequency: Consistently
Severity: High*
Marketplace package name: /
Context: /
Similar MSFS 2020 issue: /
Bug description:
It seems that the reverse flag is only used on waypoints when added to the first waypoint. If the first waypoint does not have it, but any waypoint later in the list it will be ignored.
(Tested with Ground Vehicles)
waypointList[0].Flags = (uint)(SIMCONNECT_WAYPOINT_FLAGS.SPEED_REQUESTED | SIMCONNECT_WAYPOINT_FLAGS.ON_GROUND);
waypointList[0].Altitude = 0;
waypointList[0].Latitude = 47.4361846506754;
waypointList[0].Longitude = -122.30612905362105;
waypointList[0].ktsSpeed = 10;
waypointList[1].Flags = (uint)(SIMCONNECT_WAYPOINT_FLAGS.SPEED_REQUESTED | SIMCONNECT_WAYPOINT_FLAGS.ON_GROUND | SIMCONNECT_WAYPOINT_FLAGS.REVERSE);
waypointList[1].Altitude = 0;
waypointList[1].Latitude = 47 + (25.80 / 60);
waypointList[1].Longitude = -122 - (18.30 / 60);
waypointList[1].ktsSpeed = 10;
Repro steps:
See code above
Attachments:
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