Waypoint Flag "REVERSE" ignored in waypoint list

Version: 1.4.20.0

Frequency: Consistently

Severity: High*

Marketplace package name: /

Context: /

Similar MSFS 2020 issue: /

Bug description:
It seems that the reverse flag is only used on waypoints when added to the first waypoint. If the first waypoint does not have it, but any waypoint later in the list it will be ignored.

(Tested with Ground Vehicles)

                waypointList[0].Flags = (uint)(SIMCONNECT_WAYPOINT_FLAGS.SPEED_REQUESTED | SIMCONNECT_WAYPOINT_FLAGS.ON_GROUND);
                waypointList[0].Altitude = 0;
                waypointList[0].Latitude = 47.4361846506754;
                waypointList[0].Longitude = -122.30612905362105;
                waypointList[0].ktsSpeed = 10;

                waypointList[1].Flags = (uint)(SIMCONNECT_WAYPOINT_FLAGS.SPEED_REQUESTED | SIMCONNECT_WAYPOINT_FLAGS.ON_GROUND | SIMCONNECT_WAYPOINT_FLAGS.REVERSE);
                waypointList[1].Altitude = 0;
                waypointList[1].Latitude = 47 + (25.80 / 60);
                waypointList[1].Longitude = -122 - (18.30 / 60);
                waypointList[1].ktsSpeed = 10;

Repro steps:
See code above

Attachments:

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Hello @Kaiii3

To my knowledge, this has always been the case:
SimConnect | Microsoft Learn

This is also specified in our documentation:

Regards,
Sylvain

1 Like

@FlyingRaccoon

ahh, sorry must have missed that :roll_eyes:

Greetings,
Kai

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