Windshield SDK text wrong

FYI. The text in the SDK states metalic1 and roughness 0. The accompanying
picture shows the correct way… metalic 0 and roughness 1.

@Nocturne FYI

Hello! After talking with the art team, they’ve told me that it should be
roughness(0) and metalness(0) for the windshield (other glass elements may
have other values depending on the use the glass is being put to). I’ll ensure
that the docs are updated with these correct values. Thanks for pointing the
issue out.

Hello @Ariebaba This has already been reported, We will fix the docs Thank
you, Regards, Boris