WorldScript and Simobjects possibile bug!

Hi, I’m trying to place my animated passenger using the world script but even
if I place it above the ground and I disable all the “IsOnGround” variables
they still snap in to the ground! Am I doing something wrong, or it is a bug
because it doesn’t make any sense to me. Thanks!!

Basically I want my passenger to walk above the ground since the terminal
floor is not the ground,

I’ve changed all the offset placement for the Z value but it doesn’t not go
up, any help?


I think it will always stay on the ground. But you can change the ‘ground’ by
having an object with a road material set. You could even make an invisible
object with this condition and it should raise the ‘ground’ perception in the