1.18.13.0 Pink Textures

Hello @Simbol Checking your package, I found what
the issue is. The game engine gltf parser now expects paths to be normalized.
As you’re using a standard PBR max material and not an FSMaterial, the
exporter is not normalizing the paths (which used to be ok). We will fix the
way standatd max pbr materials are handled in the exporter BUT , this
gives me the opportunity to remind people that even if the exporter is
tolerant, we strongly advise you to use FSMaterials. This is the type of
materials we use internally, the type we test on a regular base, and in the
end, the material with the least chance of regressions. The same applies for
GLTF vs MDL, ArtProj vs ModelLib, etc… Replacing your materials with
FSMaterials with solve your issue

Regards, Sylvain