When using Blender to export textures, with blender 3.6LTS
Bug description:
When exporting a model from Blender using the 2024 SDK tool, the ORM map gets exported as a greyscale texture instead of the original. This obviously causes it to not work. Can be worked around by replacing with the original texture after export
Repro steps:
Export a material with ORM map from current version of blender tools from blender 3.6LTS Attachments:
For my own understanding are you saying the Blender exporter modifies the texture? It should only copy it to the packagesources folder (or where ever you specify)
I’m not exactly what you’re asking us to test, what i do know is the old Fs20 plug-in didn’t do it, but this one does doesn’t matter whether blender 3.6 or 3.3, so i thinks it’s an asobo plug-in issue. I don’t use blender 4.x.
I tested this by disabling the msfs 2024 plugin and 2020 plugin. This seems to be a Khronos issue or blender issue. So I am asking some one else to disable the ASOBO plugin and just export a cube with a comp texture in a group node.
I also see this issue, for now, it’s fine to just manually copy the texture png afterwards. Though you must disable live reloading for this to work correctly if exporting with the sim running.