Version: *1.3.7.0 SDK 1.2.2 Blender 2.3.2
Frequency: Consistently*
Severity: High
(Low - quality of life, workflow optimization, rare enough to not impact production, etc…
High - critical but workarounds are available, important feature not working as expected, frequent enough to impact production
Blocker - prevents from working on the project, prevents from releasing the product)
Marketplace package name: if applicable
Context: What package? When editing or mounted from Community? In main menu or in flight? etc…
Similar MSFS 2020 issue: insert url here if applicable
Bug description:
associated to other 2024 issue:
Material geodecal_frosted
The following material parameter is missing:
meltSys - edit or it may sit in the Emissive position - and the SDK docs are wrong - which I suspect
from the Decal Blend Factors panel as described in the SDK. It should appear between the Normal and emissive.
The following extension property is missing in the gltf export file for the ASOBO_material_geometry_decal extension:
meltSysFactor - assuming the name.
If this is a misread on my part - Please allow for the panel to show
BlastSys rather than Occlusion Blend Factor
MeltSys instead of what ever is displayed on the panel now.
The name of the Melt Pattern, Roughness, Metallic is not labeled as the SDK shows - it is the default Detail Occlusion, Roughness, Metallic.
edit2: DECALMELTROUGHNESSMETALLICTEXTURE is in the code but not used - shows the correct naming.
EDIT: a secondary question on the geodecal_Blendmask material - the DA62 gltf has the texture as part of the extension for geometrydecal, however the schema does not have this property in that schema - it’s in the Detail_map schema. Just wondering is 3DS and Blender are in error - or is the schema not up to date. It looks as though the blendmask texture can be added in two spots.
Repro steps:
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