[2024] SU2 Beta Blender Exporter 3.3.0 - SOLVED - NO ERROR - no "proper" materials in gltf

Version: *1.4.7 SDK 1.3.1 Exporter 3.3.0
Blender 3.6.21

**Frequency:*Consistently

Severity: /Blocker*
(Low - quality of life, workflow optimization, rare enough to not impact production, etc…
High - critical but workarounds are available, important feature not working as expected, frequent enough to impact production
Blocker - prevents from working on the project, prevents from releasing the product)

Marketplace package name: if applicable

Context: What package? When editing or mounted from Community? In main menu or in flight? etc…

Similar MSFS 2020 issue: insert url here if applicable

Bug description:

I’m a bit confused - is there a new way to export materials?

I get this in the gltf

	"materials":[
		{
			"alphaMode":"BLEND",
			"name":"Body",
			"pbrMetallicRoughness":{
				"metallicFactor":0,
				"roughnessFactor":0.5
			}
		},
		{
			"alphaMode":"BLEND",
			"name":"Windshield",
			"pbrMetallicRoughness":{
				"metallicFactor":0,
				"roughnessFactor":0.5
			}
		}
	],

where are the detail textures?

14:20:31 | INFO: Draco mesh compression is available, use library at F:\Program Files\Blender Foundation\Blender 3.6\3.6\python\lib\site-packages\extern_draco.dll

14:20:31 | INFO: Starting glTF 2.0 export

14:20:31 | INFO: Extracting primitive: Cube

14:20:31 | INFO: Primitives created: 1

14:20:31 | INFO: Extracting primitive: Cube.001

14:20:31 | INFO: Primitives created: 1

14:20:31 | INFO: Finished glTF 2.0 export in 0.004669666290283203 s







[TEXTURELIB] New TextureLib generation started at 2025-03-27 10:20:31.366905

[TEXTURELIB][GLTF][WARNING] No textures found in F:\MSFS 2024 Aircraft Projects\TestPlane\PackageSources\SimObjects\Airplanes\gs614_TestPlane_Aircraft\model\Preset1.gltf.

[TEXTURELIB] Operation completed in 0.0





Export finished in 0:00:01.015087
Info: Export Completed

Info: Saved "windshield_test_36_SU2.blend"

windshield_test_36_SU2.zip (167.6 KB)

Repro steps:

Attachments:

Private attachments: Send a PM to @PrivateContent with the link to this topic and the link to download your content

Ok never mind - I closed Blender and reopened blender and my blend file - Now I get the correct data.

This has happened to me on two different blend files.

Is the Blender file you attached originally created with the MSFS2020 exporter and then converted for use with the 2024 exporter?

The only method that worked for me was to set the material to “Disable”, and then set it back to “Standard” again.

Regards,
Boris

You can close this. Yes I play with all sorts of files some 2020 and then set the exporter enabled between 2020 and 2024.

Ok
Thank you for the feedback.

Regards,
Boris