[2024] SU2 Beta SDK 1.3.3 Scenery XML and model.cfg section - mistake in Scenery SImObject section (add update request)

Version: *1.4.18.0

Frequency: Consistently*

Severity: *Low
(Low - quality of life, workflow optimization, rare enough to not impact production, etc…
High - critical but workarounds are available, important feature not working as expected, frequent enough to impact production
Blocker - prevents from working on the project, prevents from releasing the product)

Marketplace package name: if applicable

Context: What package? When editing or mounted from Community? In main menu or in flight? etc…

Similar MSFS 2020 issue: insert url here if applicable

Bug description:
The section on Scenery SimObject XML and model.cfg indicates only “.bin” file in the animation folder. plus the animation folder is spelled with a s “animations”

There is only a few samples that displays the latest up-to-date way to make simobjects WindSock and Boarding_stairs. All other simobject types are legacy workflow.

Please update Bears, Jetways.

Please expand on the model creation workflow. How to make the animations, how to export the animation - 3DS and Blender.

Windsock has no animations in the animation folder. - when is animation folder used?
Jetway - jetwayLink? IK animations still valid?

Boarding_Stairs has no Blender example.

Animals Bears - has legacy workflow and no Blender example.

There are no human examples. - assume a new workflow with like to “Human-Studio” facial expression code. Or just a place human like a “marshaller”

There is no easily accessible human anything.

EDIT: windsock sample seems to be missing the Windsock_animations.gltf/.bin in the animation folder. per the SDK folder structure

Repro steps:

Attachments:

Private attachments: Send a PM to @PrivateContent with the link to this topic and the link to download your content