Version: *1.4.18.0
Frequency: Consistently*
Severity: *Low
(Low - quality of life, workflow optimization, rare enough to not impact production, etc…
High - critical but workarounds are available, important feature not working as expected, frequent enough to impact production
Blocker - prevents from working on the project, prevents from releasing the product)
Marketplace package name: if applicable
Context: What package? When editing or mounted from Community? In main menu or in flight? etc…
Similar MSFS 2020 issue: insert url here if applicable
Bug description:
The section on Scenery SimObject XML and model.cfg indicates only “.bin” file in the animation folder. plus the animation folder is spelled with a s “animations”
There is only a few samples that displays the latest up-to-date way to make simobjects WindSock and Boarding_stairs. All other simobject types are legacy workflow.
Please update Bears, Jetways.
Please expand on the model creation workflow. How to make the animations, how to export the animation - 3DS and Blender.
Windsock has no animations in the animation folder. - when is animation folder used?
Jetway - jetwayLink? IK animations still valid?
Boarding_Stairs has no Blender example.
Animals Bears - has legacy workflow and no Blender example.
There are no human examples. - assume a new workflow with like to “Human-Studio” facial expression code. Or just a place human like a “marshaller”
There is no easily accessible human anything.
EDIT: windsock sample seems to be missing the Windsock_animations.gltf/.bin in the animation folder. per the SDK folder structure
Repro steps:
Attachments:
Private attachments: Send a PM to @PrivateContent with the link to this topic and the link to download your content