i can’t get it to work. clicking the export button just does nothing. i followed your instructions and reinstalled the sdk, nothing.
Hello,
What does not work exactly, exporting via the multiexporter or the babylon ? and have you followed the instuctions here : Microsoft Flight Simulator 2024 DevAlpha - #16 by FlyingRaccoon
Thank you
Thanks for your reply Yasmine. Multi exporter, the “export checked” and "export selected both do nothing with no message in the gui. The default 3ds max (2024) script listener shows:
Traceback (most recent call last):
File “C:\MSFS 2024 SDK\Tools\3dsMax\MSFS2024Package\scripts\msfs_max_py_2024\MultiExporter2024\multiExporter.py”, line 188, in
self.btnExportTicked.pressed.connect(lambda : self._clickedExport(exportOption=ExportOption.CHECKED))
File “C:\MSFS 2024 SDK\Tools\3dsMax\MSFS2024Package\scripts\msfs_max_py_2024\MultiExporter2024\multiExporter.py”, line 1318, in _clickedExport
self.sendToExporter(sceneRootNodesForGltfExport)
File “C:\MSFS 2024 SDK\Tools\3dsMax\MSFS2024Package\scripts\msfs_max_py_2024\MultiExporter2024\multiExporter.py”, line 1642, in sendToExporter
gltfListForTextureLib = exporter.exportObjects(objects, optionPreset, prompt=prompt, textureLib=self._exportTextureLib, progressBar=self.progressBar)
File “C:\MSFS 2024 SDK\Tools\3dsMax\MSFS2024Package\scripts\msfs_max_py_2024\MultiExporter2024\exporter.py”, line 190, in exportObjects
bundles = collectObjectBundlesForExport(objects, optionPreset, progressBar, progressWeightCollectBundle)
File “C:\MSFS 2024 SDK\Tools\3dsMax\MSFS2024Package\scripts\msfs_max_py_2024\MultiExporter2024\exporter.py”, line 155, in collectObjectBundlesForExport
exportParameters.textureFolder = qtUtils.convertRelativePathToAbsolute(relativeTextureFolder, rt.pathConfig.getCurrentProjectFolder())
AttributeError: module ‘maxsdk_2024.qtUtils’ has no attribute ‘convertRelativePathToAbsolute’
i already commented this to Sylvain but no reply. i followed their suggestions too to reinstall the sdk but no avail.
thanks.
ben
Do you have a texture path set or maybe “write texture” checked in your export options ? If yes unchek this, you should get the fix on next SDK Core 2024 update.
Thanks Yasmine. unchecking “write texture”, “overwrite texture” and removing the path worked.
Hello @benkleber
SDK 0.10.1 released with build 1.0.84.0 contains a fix for this issue.
Please install it and let us know if this is all good for you.
Regards,
Sylvain
Hi, I am getting CTD’s or hangs when exporting with Max 2023 using the FS2024 multiexport.
Sometimes if I am lucky and don’t get a CTD it will say in the log: “Index was outside the bounds of the Array”. I have the most recent SDK. Doing everything as asked, using the ‘user defined layer based export’.
Please help
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