Hi, Something strange here with some objects of my new project. I have a big
multi/sub-Object Material that I use like material library. When exporting a
mesh with a mat ID of 147 on some polys (The one in red on picture
A).
Seems by the way that all
materials ID numbered after 147 are causing troubles. Is it some kind of
limitation of gltf or the 3dsMax exporter ? Regards. Cédric.
Hello, To answer your question, there is no IDs limitation in the exporter. We
tested your model and the result was fine in game with IDs > 147. Be careful
when you duplicate materials and leave them empty it could fail the material
export because 3ds max considers that after your empty material there is no
other materials. Regards, Yasmine