Ability to split a PaintedLine into two lines

(This idea applies a lot to World Hub airports, but there is general applicability to everyone.)

Let’s say I download a World Hub airport and I discover that a part of a long PaintedLine needs to be EDGE_SOLID_ORTHO and another part needs to be EDGE_LINE_SOLID and then it needs to switch back to EDGE_SOLID_ORTHO again. Ideally, I would break the existing line in certain places, but instead, what I have to do right now is to delete several vertices in the line and then create a second line with vertices identical to the ones I just deleted.

I hope that makes sense!

A second use case: Let’s say I edit an existing airport and discover that half of the PaintedLine needs to be deleted. One quick way to delete it would be to cut the line in half where you want to delete it, then delete the second line. Unfortunately, without that functionality, I just have to go in and delete all the extra vertices. This has happened to me a few times, including right now where Blackshark didn’t notice a taxiway and I have to create it and rework the existing PaintedLines.

Outside of the World Hub, maybe you’re less likely to encounter this if you’re doing an airport from scratch and are more likely to catch your mistakes before creating 17 vertices you need to delete. But even still, over time, airports change you and need to go in and fix things. So it could happen.

I do agree with you. I had to deal with that kind of problem modifying an existing airport. As you say, it’s frustrating when you have to remove a whole string of vertex just because one segment is not accurate. Sometimes you correct and rewrite and some other time…well you give up. For developers it would be nice to change a line segment simply like you remove a taxi link between two or more taxiwaypoint/node.

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Thank you, xavios. I appreciate the comment!
If this is something you’re interested in, you may want to vote for it up top, in addition to any other Ideas you’re interested in. Unfortunately, with only 1 or 2 votes on each of my ideas, I don’t have much hope in them being done any time soon.

You are welcome. Vote is done!

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Voted.
It would be very nice if we can add a painted line and change the line type from a node/vertice till the next one and change it from there onwards to another type without bothering to match the vertices - snap to each other availability would also be nice. May be we are asking for too much :slight_smile: .

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Thank you, guys!

That would be awesome if you could change the line type on the fly like that. I guess it would require a change in how PaintedLines are done. Right now, nodes have properties in the XML, but the faces or line segments do not. Either, they would have to have properties (stating that this line is a EDGE_SOLID_ORTHO or whatever) or the node before it would have to state that the forthcoming line is EDGE_SOLID_ORTHO. And then you would really need to be keenly aware of the direction of the PaintedLine in order to adjust the individual segments appropriately.

This is a standard for WED (X-Plane scenery editor) since I first used it like 10 years ago :slight_smile: .
Also you can add different types of lights to all the lines in the list with WED.

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