We need more control over spoiler/speedbrake deployment, affecting both
animation and the flight model. For example, the A320 has 4 spoiler panels on
each wing. All spoilers are available for roll control (with max deflection of
35 degrees) and all are used as ground spoilers at their full defection. But
in flight, only panels 2, 3, and 4 are used on each side, and their deflection
angles depend on whether the autopilot is engaged or not. With autopilot
engaged, spoilers 3 and 4 max deflection is 25 degrees, while for 2 it is 12.5
degrees. In manual flight, the max deflection angles are: 40 for 3 and 4, and
20 for 2. The max deflection is reached with autopilot engaged when the lever
is in its halfway position with no further deflection if it is moved from
there to the full position (or anywhere in between). Being able to define &
dynamically change the position each of these separate spoilers and have them
affect the flight model would definitely be necessary, especially for
integration with hydraulics and fly-by-wire systems. Furthermore, being able
to define parts of the aircraft fuselage that can affect the flight model,
including drag, would be helpful, including the ability to set dynamic
objects, such as retractable landing lights which are present on many
airliners and do create noticeable drag when deployed.
Yes please.