AI injected aircraft do not switch to STATE_LANDING on approach

Version: 1.2.7.0

Frequency: Frequently

Severity: High

Marketplace package name: if applicable

Context: AICreateEnrouteATCAircraft injected aircraft not switching to STATE_LANDING as they approach the destination airport

Similar MSFS 2020 issue: issue does not exist in MSFS2020

Bug description:
We’ve noticed a fairly common issue in MSFS2024 with AICreateEnrouteATCAircraft injected aircraft not landing successfully at the destination airport. Instead of switching to STATE_LANDING, the aircraft remain in STATE_ENROUTE_AS_FILED or STATE_TRAFFIC_PATTERN, make a low pass over the airport and either contact the ground outside the airport area and attempt to taxi back, or continue flying at a low altitude.
Unfortunately, the issue is not consistent or easily reproduceable.
This may also be affecting in-sim live traffic as well per some reports we’ve received, so the issue may not be limited to SimConnect.

Repro steps:

Attachments:

Private attachments: Send a PM to @PrivateContent with the link to this topic and the link to download your content

I can not fully confirm this issue. It took the AI a bit but one was landing after 10 minutes or so:

Not sure if there is a single point for the “handoff” to landing that some have missed and are now traped?

Some sho their landing waypoint in the middle of the runway, while the one that landed had it waypoint on the touchdown zone marking - might be related?

Could be… I see some land too, but the sessions I’ve done so far its less than 50% success. The state not changing on those aircraft was the first clue I had that things were not the same as MSFS2020.

1 Like

Bumpin’ it up :wink:

1 Like