Airport Lighting / Light Rows Still Too Bright in 2024

Version: 1.4.7.0

Frequency: Consistently

Severity: High

Marketplace package name: RW Profiles KSGF / All other 2020 packages

Context: When 2020 package is in 2024 community folder

Bug description: Lights, especially lightrows and or default airport lighting) is still too bright for 2020 packages. (They can be seen from miles away which is totally unrealistic.) But this is not the main problem. THe main problem is that the intensity is vastly different from sim to sim. We cannot turn them down even further in the 2020 SDK because if we did they would disappear and not be visible at all in 2020.

Repro steps: Create realistic looking airport lighting in 2020 (edge lights, centre lights etc.) and look at their difference in brightness between the 2 sims. PLease find attached some comparisons.

Attachments:

2020

2024
Discord_LIchWrbwPs


2020


2024

Hmm, what’s your definition of “miles” (that’ll help them understand what you’re describing as a problem)?

When I’m flying, on a clear night I can see runway lights from many miles away, 5? 10? Maybe even further depending. They’re how I find the airport when flying night VFR. You certainly need to be able to see them from 2 - 3 miles away (typical final distance). And even from an airliner when I’m a passenger, it’s one of my favorite things to do is find the airports below from 30K ft. They’re certainly visible for my full circle of ground visibility.

Okay, let’s not get into this discussion here because it is actually totally irrelevant for the bug.

Fact of the matter is that, as illustrated with the pictures, the lights (all custom light rows with custom intensities) have a vastly different intensity and bloom effect in the 2 sims. So yes, if we compare the same package in 2020 and 2024 then the light row lights are still too bright. This is not what I call backwards compatible.

Just look at the first two pics. In 2020 you cannot see the edge lights (and I did this on purpose because I find this realistic). In 2024, however, the blue blobs are massive. So it’s pretty obvious that their intensity drastically varies between the platforms.

Furthermore, as mentioned in the bug report, I cannot turn them down even further in 2020 to improve them in 2024 because then they would be invisible in 2020.

I am not a coder, but I am sure there is a way to come up with some sort of code that tells the sim to reduce the light row intensity for 2020 packages by X%. And that percentage should be a value so that the lights have roughly the same brightness in 24 as they do in 2020.

My proposed solution would therefore be: Implement some sort of code that tells the sim to reduce the light row intensity for 2020 packages in 2024 by X% to make the light rows as low in intensity as they are in 2020.

a personal note: I really don’t know if I and all the others who think this is too bright in general are blind, or if you and the folks that also say this is fine and just like it is IRL have night vision. I know it is a hot topic so I won’t get into what’s more realistic and what’s not anymore. I just want them to have the same so it is predictable for us devs and so that we can achieve the look we want in both sims.

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and just saying, ( I know I said I wouldn’t go into this but I just have to, sorry) look at the left of the picture. This is the same airport IRL btw.

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I still have a hard time to believe that you would see those small edge lights like you do in the sim…

But again, that’s not what I am on about after all anyways. I just want the backwards compatible versions to look like its original.

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Hi Michael,
Are you using light preset in your airport ?
Regards,
Xavier / Asobo

Yes, everything is custom. Edgelights, all runway lights (even approach lights), taxi centrelights etc.

I tweaked them to get the look we think is most realistic in 2020, but as you can see in the screenshots, the lights vary dramatically in brightness between the two sims.