All Animations from 2020 Package Static in 2024

Version: 1.2.8.0

Frequency: Consistently

Severity: Blocker

Marketplace package name: RW Profiles KSGF Springfield Branson

Context: All animations are frozen/static in MSFS 2024

Similar MSFS 2020 issue: Not an issue in 2020

Bug description: All animations that work as expected in 2020 are static and frozen in 2024. See the attached GIFs and pictures. The animated flag is static, and the hangar door animation does not work either.

Repro steps: Put the package into the 2024 community folder and check the flags and hangar door animation. The hanger opens during the day and closes during the night in 2020.

Attachments:
2020
ezgif.com-crop

static in 24

Same with the beacon

FlightSimulator_3KdKrOsIrY-ezgif.com-optimize
This is also just static in 2024

Same issue with the Hangar. Can’t provide a video because of it’s filesize but the animation also doesn’t work and it is closed all the
time

can you look in the console for this scenery object? (I’ve never coded scenery, only planes). My guess is 2024 hates something in your model XML and if you’re lucky there’ll be a clue in the console.

A possible thing is the layout.json has the wrong size for a key file, like the model XML, so that’s not loading at all.

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Why would that be different in 2024 compared to 2020 though.

In any way, i do not want to change anything in the 2020 version because it works there. This is running in „compatibility mode“ and clearly something is not working / backwards compatible.

This is not only the case for our scenery but a lot of other 2020 sceneries‘ animations don‘t work in 2020. Therefore, this needs to be adressed for backwards compatibility. We shouldn‘t need to change 2020 stuff to make tehem work in 24 and potentially break something in 2020.

And no, there are no errors in the console when the scenery is built. That is in 2020, of course. I cannot and do not want to build it in 24 because for now this needs to stay in comp mode. I will do a separate native one later. This purely has to do with backwards compatibility and not with 2024 itself.

Hello @MichaelWimma-RWProfiles,

A fix will be available in the next sim update.

Regards,
Boris

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Thanks for the heads up, Boris! :saluting_face:

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Hello @MichaelWimma-RWProfiles

Sim Update 1 has a fix for this problem.
Please check you now have the expected behavior in flighting version 1.3.7.0.

Regards,
Sylvain

Helly Sylvian,

With 1.3.7.0 the issue is only partially fixed

The beacon and the flags work as they should in 2024 now. However, the hangar does not.

We checked again in 2020 and it works there. We also use the same XML code in our new project and there it works in 2020 AND 2024.

This leads us to believe that neither the XML nor animation is at fault as it works for 2020 in both cases, and 2024 in our new project.

At SGF in 2024, the hangar closes like it should and the animation plays at the correct times, but the animation stops at 50% leaving it only half open (just like it was before the update apart from the times working correctly now.

Regards,
Michael.

3 Likes

Hello @MichaelWimma-RWProfiles

Regarding the hangar animation, we noticed you define those animations multiple times.
There is an “EnvoyV2AnimationTest” BlendTreeState animation that conflicts with the one you drive through PartInfo.
Is there a particular reason for this?

Regards,
Sylvain

Hi Sylvian,

I will forward this to my co-worker who is in charge of the animations and come back to you as soon as I have an answer. Thanks for looking into it.

Best,
Michael.

Hello Sylvian,

I talked to my co-worker and what you mentioned was indeed the issue. Removing what you mentioned from to XML seems to have fixed it and now works as intended not only in 2020, but 2024 too.

My sincerest apologies for that mistake and you having to look into it because of an error on our end. I think because it worked with no issues in 2020 and didn’t in 2024 we thought the sim must be at fault. Anyways, like I said it works now. Thank you very much!

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