Marketplace package name: RW Profiles KSGF Springfield Branson
Context: All animations are frozen/static in MSFS 2024
Similar MSFS 2020 issue: Not an issue in 2020
Bug description: All animations that work as expected in 2020 are static and frozen in 2024. See the attached GIFs and pictures. The animated flag is static, and the hangar door animation does not work either.
Repro steps: Put the package into the 2024 community folder and check the flags and hangar door animation. The hanger opens during the day and closes during the night in 2020.
can you look in the console for this scenery object? (Iâve never coded scenery, only planes). My guess is 2024 hates something in your model XML and if youâre lucky thereâll be a clue in the console.
A possible thing is the layout.json has the wrong size for a key file, like the model XML, so thatâs not loading at all.
Why would that be different in 2024 compared to 2020 though.
In any way, i do not want to change anything in the 2020 version because it works there. This is running in âcompatibility modeâ and clearly something is not working / backwards compatible.
This is not only the case for our scenery but a lot of other 2020 sceneriesâ animations donât work in 2020. Therefore, this needs to be adressed for backwards compatibility. We shouldnât need to change 2020 stuff to make tehem work in 24 and potentially break something in 2020.
And no, there are no errors in the console when the scenery is built. That is in 2020, of course. I cannot and do not want to build it in 24 because for now this needs to stay in comp mode. I will do a separate native one later. This purely has to do with backwards compatibility and not with 2024 itself.
The beacon and the flags work as they should in 2024 now. However, the hangar does not.
We checked again in 2020 and it works there. We also use the same XML code in our new project and there it works in 2020 AND 2024.
This leads us to believe that neither the XML nor animation is at fault as it works for 2020 in both cases, and 2024 in our new project.
At SGF in 2024, the hangar closes like it should and the animation plays at the correct times, but the animation stops at 50% leaving it only half open (just like it was before the update apart from the times working correctly now.
Regarding the hangar animation, we noticed you define those animations multiple times.
There is an âEnvoyV2AnimationTestâ BlendTreeState animation that conflicts with the one you drive through PartInfo.
Is there a particular reason for this?
I talked to my co-worker and what you mentioned was indeed the issue. Removing what you mentioned from to XML seems to have fixed it and now works as intended not only in 2020, but 2024 too.
My sincerest apologies for that mistake and you having to look into it because of an error on our end. I think because it worked with no issues in 2020 and didnât in 2024 we thought the sim must be at fault. Anyways, like I said it works now. Thank you very much!