Animation Lagging issues

Version: * 1.0.84.0*

Frequency: Consistently

Severity: High

Marketplace package name: WY32 Circle B Ranch / 56WV Cheat River Island

Context: When testing 2020 packages in 2024

Bug description: Animation lags when the camera is not pointed in the direction of the assets origin. When the camera looks towards the origin the animation becomes smooth. This does not happen in the 2020 versions of these animations.

Repro steps: Load the 2020 packages above and check the animation of the Tractor (Cheat River Island) at different angles, or WY32 Circle B Ranch, and check the animation of the pivot irrigation systems.

Attachments:


This won’t help the Fs2020 package in FS24 but I’ve experienced this in FS20 and my work around was to add a very very huge huge cube and make it part of the animated mesh meaning actually connect two vertices between the cube and animated mesh so that when you think aren’t looking at the object the sim still thinks you are because of the huge cube. As a result it keeps the animation smooth.

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Technically, adding an enlargement mesh is advised in SDK documentation too, especially regarding animations

HOWEVER

A large object stay into memory for a long time…
And we don’t have a way to force it to discard it when we want (that tractor won’t be visible at a 1 or 2km distance…but a giant cube (well a slanted triangle shoud be enough to define the bounding box)… as large as the whole animation, will stay into memory for the whole hardcoded distance (should be 30km, isn’t it?)

So in your case, I would rather use a worldscriped animation

I’m really interested in a way to remove the instance from memory before the Lod limits kicks in (in 2020…rather that 2024 because the mass instancing algorithm in the new gamen really top notch!!)

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We had similar with our really early animated boats in MSFS2020 too. We moved away to use BGL routed boats and now use WorldScripts for this sort of thing.

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Hello @Jeppeson2001 ,

Did you check with the new update if you have still the lagging ?

As @mamuDesign and @SeafrontSims mentioned, for larger animations, it’s better to use a WorldScript.

Regards,
Boris

Hi Boris,

With the latest 1.28 update there are still animation lagging issues. I understand that for larger animations it is better to use a Worldscript but it does not behave like this in 2020 and there are no lagging animations in our sceneries in 2020. I guess we will need to update all of our 2020 sceneries to make them work correctly in 2024.