In 3ds max 2024 in the multiexporter plugin I can’t find the Asobo Animation Retargeting option, I don’t have the advanced tab… in the instructions instead the plugin in the photo has the tab… is it a bug?
Ok I imagined that something has changed, but now if I export a model (with sdk 2024) with the animation file separated (in the animation folder) I have an error when loading the animated vehicle/object:
glTFLoader | Could not merge animation file 'vfs:xxx.gltf
and the parts linked to the animated dummies are not displayed, for example the wheels of a vehicle that to turn are linked to a dummy exported in the anim file.
I used the separate animation file with only animated dummies inside. With the advantage of not duplicating the animations on 8 different LODs of the model, the parts in the different LODs are animated using all the same anim file, therefore with a single hierarchy. This worked in sim 2020 with the asobo uniqueID and animation retargeting activated. I don’t understand how submodelling optimizes the use of animations, on many animated LODs, I think it adds complexity by breaking down a simple vehicle into minimal parts, these parts however will still have different animations across 8 LODs. Doesn’t this increase the load on the CPU?
Ok after testing I can use the submodel merging with optimized animations, the documentation was not clear on the type of export of the animated hierarchy.