Attach SimObjects API

Since the simulator already supports the concept of “Pilots”, which are
Simobjects attached to other Simobjects, it would be very helpful if the
following features could be available:

  • Allow SimObjects created programmatically through Simconnect to support the [PILOTS] entries in the SIM.CFG, which is currently not working.
  • Add the ability to dynamically Attach and Detach Simobjects to other Simobject, setting a custom XYZ offset and PBH orientation relative to the parent object.
  • Add the ability to attach Simobjects to any Node of the parent, in addition to its root, so it could follow its transform, even during an animation.

The motivation for having this through Simconnect, is to prevent developers to
use Simconnect anyway, but replicate the feature by sending lots of data at
every frame to the sim, just to keep all the objects attached.

Has this been implemented already? I would like to spawn Tugs with attached Waggons via SimConnect…

1 Like

Yes please!!

Another vote from me please.

Great Idea, this would allow a lot more interaction between different kind of
SimObjects.

Hi Kaiii, nice to see you here :slight_smile: S.

I would particularly like to see – Add the ability to dynamically Attach and
Detach Simobjects to other Simobject, setting a custom XYZ offset and PBH
orientation relative to the parent object.

Hello, At the moment, this is not in our roadmap.

Any chance this could be reconsidered? It would be really really helpful to
have!

Hello I can see the status of this idea as “submitted”, does it means it was
approved and started some works on this? that would be great news. Regards,
Raul

Unfortunately, the forum is full with similar threads flagged as “Submitted”,
that later on has been commented as “not on our roadmap”. Maybe we might need
a new tag: “Axed”, but I guess it won’t look very good to an outsider browsing
a forum containing all these Submitted->eventually turned into “Axed”…

It seems this topic is now flagged as WON’T DO