Hello.
I am creating a helipad scenery which needs to be adapted to a seperate 3rd party photogrammetry scenery.
The creator of the other project used an exclusionrectangle/-polygon to level the terrain, remove generic buildings and also the streetlights. This results in the city covered by photogrammetry scenery being totally black during the night.
I want to reintroduce the autogenerated streetlights to the area covered by the photogrammetry so I do not have to place lights manually around the city.
Is it possible to reintroduce streetlights, and also level them so they are ontop of the photogrammetryscenery?
PS: I’ve added lightrows+lightsupportrectangle, but the glowing effect from the lights disappear too close to the relevant area for it to be useful.