Autogen streetlights removed by other project - how to reintroduce?

Hello.

I am creating a helipad scenery which needs to be adapted to a seperate 3rd party photogrammetry scenery.

The creator of the other project used an exclusionrectangle/-polygon to level the terrain, remove generic buildings and also the streetlights. This results in the city covered by photogrammetry scenery being totally black during the night.

I want to reintroduce the autogenerated streetlights to the area covered by the photogrammetry so I do not have to place lights manually around the city.

Is it possible to reintroduce streetlights, and also level them so they are ontop of the photogrammetryscenery?

PS: I’ve added lightrows+lightsupportrectangle, but the glowing effect from the lights disappear too close to the relevant area for it to be useful.

Solved. The solution was to add an exclusionrectangle excluding polygons, and then add a terraform rectangle raising the terrain to 4m.