Version: SU/AAU/WU XX - 1.XX.XX.X SDK 1.2 Blender 2.3.1
Frequency: Rarely
Severity: *High
Context: What package? When editing or mounted from Community? In main menu or in flight? etc…
Bug description:
In some edge cases when exporting with armatures - a node and its children can be None. This will block the gather_scene_hook
with this error
gather_scene_hook fails on <io_scene_gltf2_msfs_2024.glTF2ExportUserExtension object at 0x000002540711E9B0>
‘NoneType’ object is not iterable
Repro steps:
Attachments:
Private attachments: Send a PM to @PrivateContent with the link to this topic and the link to download your content
Possible fix:
in asobo_gizmo_object.py
@staticmethod
def export(nodes, blender_scene, export_settings):
"""
Let the Khronos exporter gather the gizmo to calculate the proper TRS with the parent to make sure everything is correct,
then remove the gizmo from the collected nodes and set the proper mesh extensions
"""
#print("AsoboGizmoObject - export Start", nodes)
if nodes is None:
return
#print("AsoboGizmoObject - export past None", nodes)
for node in nodes:
node_extensions = []
mesh_extensions = []
if node.children is None:
print("AsoboGizmoObject - export for", node.children)
continue
for child in list(node.children):