Context: When exporting blender (Blender 3.6 LTS) models no matter what I seam to be getting pink textures
Similar MSFS 2020 issue: insert url here if applicable
Bug description:
Past projects seam to export fine into the simulator (2024) with sometimes pink textures but rarely. Now its all the time - I’ve tried multiple textures, from ambientcg and custom ones I’ve made with no luck
Repro steps:
Make a basic blender model, apply a basic color texture PNG, export to sim
Can you confirm whether using “texture” instead of “textures” for your textures folder resolves the issue, as suggested above by @MichaelWimma-RWProfiles ?
No space in texture name.
What does the console log show in the sim build process?
Is the image file size divisible by 4. You said you got texture from outside source.
What does the system console log say in blender exporter.
Do you have keep original unchecked. If checked and you added a new texture to your project. The exporter did not have a chance to export it from blender to the projectsources ( or scenery specific) folder.
This is from console log in the sim build process:
PackageBuilder | Triggering asset reload because of files: “C:\Users\armas\Documents\MyFSProjects\TEST-Project\PACKAGESOURCES\SCENERY\TEST-PROJECT\MODELLIB\TEXTURE\GLASS_NORMAL.PNG”
In 2024 all Textures have an xml file as well as the original png. I have had many cases where the xml was missing and needed to be added manually. Only the xml file name needs to be changed.
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